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How e-learning will have better future with AR and VR technologies

sofia coppol921 07-May-2019

How e-learning will have better future with AR and VR technologies

The technologies of augmented reality (AR) and virtual reality (VR) have started to receive the attention of people around the world. With they continue to develop and become easier to implement, we will see more ways AR and VR to impact diverse industries. So far we have seen pretty good entertainment applications created around AR or VR technologies, but as they carry great potential, they both can be applied to e-learning application development too.

E-learning is expanding quite rapidly, and so are the possibilities of integrating VR and AR into e-learning apps. Thanks to improvements in voice recognition technology as it makes the remote learning simpler than ever before. AR and VR are also forecasted to go a long way. A 2016’s Goldman Sachs report has predicted $300 million in revenue for VR/AR based educational software in 2020. The figure is expected to grow to $700 by 2025.

However, both AR and VR have still to reach their full potential in e-learning, but it will not take so long due to rising acceptance of these technologies in schools, colleges, other training institutions. Four reasons why AR and VR will have significant impact in e-learning are as follows:

Investments in e-learning AR and VR continue to grow

In 2017, the global investment in VR technology reached a record high of $3 billion; which was three times higher than 2015. For now, AR and VR have little presence in the e-learning industry, but in the future, we will see their influences growing more. Also, the increasing investment in AR and VR technologies indicates their high growth in the e-learning.

The cost of AR and VR e-learning app development to come down

Until recently, many businesses, including schools and colleges, were hesitating to adopt AR and VR due to their significant high cost. But now, the costs of hardware and software are increasing and the technologies are becoming more prevalent for most businesses to take on. We can also notice many developers to leverage existing tech like smartphones to provide affordable options with the use of AR and VR.

The time to start testing AR and VR strategies has arrived

For most businesses, the right time has not arrived to fully rely on VR and AR technologies; however, there is no deny form the fact that the right time to start testing the pilots is already here. With inexpensive AR and VR options that work well with smartphones, businesses have an opportunity to launch test e-learning application development pilot projects. Also, with the availability of affordable hardware and software, it’s just the right time for business to start and test plants for the future so that they can prepare them to adopt AR and VR at a large level in the future.

Adopting AR and VR technologies to bring in engaging learning experience

Many e-learning platforms are seen constantly struggling with low level user-engagement. But AR and VR are the technologies that can deliver increased engagement and improved results. Many pilot projects even show how VR will revolutionize education.

Warping Up

AR and VR technologies are comparatively new in the education and e-learning domain. They still have to go some way before they can be adopted with their full strength. But when it will happen, the education and learning will really be easier for students and teachers.

Author Bio :- Sofia is a digital marketing expert in Rapidsoft Technologies, is a ERP software Development Company which provides Software for Education, Automation, Construction and Finance across the global. She loves to write on latest mobile trends, mobile technologies, startups and enterprises


Updated 07-Sep-2019

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